免費論壇 繁體 | 簡體
Sclub交友聊天~加入聊天室當版主
分享
返回列表 发帖

Memory Wave: I Achieved Laser-Sharp Clarity

The vast majority of 3-D objects created for laptop games are made up of polygons. A polygon is an space defined by lines. To have a polygon, you should have at the very least three traces. The lines join a collection of coordinates within the three-dimensional "space" the computer creates. The point the place the lines join in often known as a vertex. Each vertex has X, Y and Z coordinates. Flat shading simply assigns a single colour to a polygon. It is quite simple and quick, but makes the item look very synthetic. Gouraud shading is extra concerned. Colors are assigned to each vertex, then they're blended throughout the face of the polygon. Since every vertex is often related to at the least three distinct polygons, this makes the article look pure as a substitute of faceted. You'll notice that the ball with Gouraud shading seems much smoother than the flat shaded one. However look intently on the outlines of the 2 balls.

Have a look at my web blog - Memory Wave Audio

返回列表